An updated version of my second portfolio project from PlaygroundSquad! I have seen a lot of potential with this piece, whereas I wasn't particularly happy with the background. I have been working on and improving this project during my free time.
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Originally I wanted to try a more realistic art style. I wanted to learn SpeedTree, experiment with big mountains and work on ways to break up flat terrains.
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In this updated version I mainly worked on making the transitions between water, trees, mountains and sky smoother. A big help in this was EasyFog, a tool developed by William Faucher!
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I'm very happy with the new results, and I hope that you've enjoyed what you've seen. Thank you!
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Credit:
- Sound from Pixabay
- Dragon mesh and rig made by ayaat600 from TurboSquid
- Ground materials and some foliage from Quixel Megascans
- EasyFog by William Faucher
Cinematic Video (Audio)
Now vs Then
Breakdown Video
Mountains made in Gaea
Middleground vs Foreground Assets + Wirefame
Although the previous ruins look better close up, I focused on an more interesting shape, that would look better from a great distance.
I implemented a LOD system from SpeedTree to all of my meshes.
Process