TGA Game Projects - My Contributions

During my education at The Game Assembly, I have contributed to six collaborative game projects. While my roles and responsibilities have varied across these projects, my primary focus has always been on environment creation.
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Throughout these experiences, I have taken on a wide range of roles, including management, UI, VFX, lighting, prop creation, and both 2D and 3D art. Collaborating with teams has allowed me to grow both as an artist and as a colleague. Working across multiple projects has strengthened my skills in communication, teamwork, and structured production workflows.
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Game Project #6 - Aliens Stole My Sh** (PC, Unreal Engine + RNG)
Game Project #5 - Spite: Blood & Gold (PC, Unreal Engine + RNG)
Game Project #4 - O.S.T (PC, Unity + TGE) https://oliverriemvis.itch.io/operation-space-travel
Game Project #3 - Iris (PC, Unity)
Game Project #2 - Treasures Through Time (Mobile, Unity)
Game Project #1 - When Pigs Fly (PC, Unity) https://joel-paulin-hugo.itch.io/when-pigs-fly
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I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 15th. Any internship offers can be made on April 27th, at the earliest.

Created by Ragebait, a team of 24 students. Developed in our in house-engine (RNG) in 14 weeks time, 4h long days.

Created by Ragebait, a team of 24 students. Developed in our in house-engine (RNG) in 14 weeks time, 4h long days.

Created by Ragebait, a team of 24 students. Developed in our in-house engine (RNG) in 13 weeks time, 4h long days.

Created by Ragebait, a team of 24 students. Developed in our in-house engine (RNG) in 13 weeks time, 4h long days.

Created by Alt 2, a team of 15 students. Developed in our in-house engine TGE in 7 weeks time, 4h long days.

Created by Alt 2, a team of 15 students. Developed in our in-house engine TGE in 7 weeks time, 4h long days.

Created by Giraffe On A Ladder Studio, a team of 13 students. Developed in TGE, in 12 weeks time, 4h long days.

Created by Giraffe On A Ladder Studio, a team of 13 students. Developed in TGE, in 12 weeks time, 4h long days.

Created by Time Crime Games, a team of 13 students. Developed in Unity for Android in 6 weeks time, 4h long days.

Created by Time Crime Games, a team of 13 students. Developed in Unity for Android in 6 weeks time, 4h long days.

Created by CatAstrophic Game, a team of 13 students. Developed in Unity in 5 weeks time, 4h long days.

Created by CatAstrophic Game, a team of 13 students. Developed in Unity in 5 weeks time, 4h long days.